Resurgence is the perfect mash-up of dramatic Star Trek storytelling and Telltale-style decision making, but with too many QTEs.ĭramatic Labs' narrative-driven entry in the Star Trek canon is a rocky ride, but a welcome one. Some storylines lack closure and it doesn’t always run smoothly, but its heart is in the right place. The story of Star Trek: Resurgence does an excellent job of capturing what makes Star Trek work by presenting strong characters and tough decisions. Now if we can just get the rest of the Tribbles out of Jeffries tubes… Regardless, the game is highly recommended for fans of both Trek and interactive storytelling.įilled to bursting with all the Trek-no-babble, easter eggs, in-jokes, and political intrigue you've come to know and love from the Next Generation era of Trek, Resurgence hits all the right notes, even if it does play it a bit safe. The branching story elements and performances carry the day, but some of the interactive segments stumble. This is a game that knows and respects the franchise, delivering an epic story with a great new ship and crew. The technical issues in Star Trek: Resurgence unfortunately detract slightly from what is possibly the truest Star Trek video game ever made. Metacritic - 68 average- 10 reviews Critic ReviewsĪny Star Trek fan is going to enjoy this, and it might even turn narrative adventure fans into Trekkies! OpenCritic - 70 average - 15% recommended - 13 reviews Star Trek: Resurgence - Exclusive Launch Trailer Star Trek: Resurgence - Official Reveal Trailer | The Game Awards 2021 /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. However, it's hard to see how even a server full of passionate Trekkers will compensate for the linear missions and the fact that, impressive though the space battles are, there's precious little to do other than fight./r/Games is for informative and interesting gaming content and discussions. In fairness, as this review was based on the beta test, we're missing the human factor which can make all the difference between a good and a doomed MMO. Where is the exploration, the moral dilemmas, the sense of the unexpected? Perhaps hiding in some later mission but certainly not adequately displayed in the bulk of the game. Ultimately, STO's concentration on combat seems to overlook half the appeal of Star Trek. As for interaction, hitting the F key takes care of almost every object and although there are plenty of NPCs hanging around, disappointingly few of them could be communicated with. On land, this involves stabbing the number keys or left mouse button, whereas from the Bridge the Spacebar fires phasers and CTRL launches torpedoes. The trouble is, whether you choose space or planetary missions, combat lies at the heart of them all.
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